What this poker tournament director does
This is a free tournament director for home poker games, and it replaces four separate tools most hosts juggle: a poker blind structure calculator, a poker tournament clock (a blinds timer that runs full-screen on a phone or tablet), a poker chip distribution calculator for the starting stacks, and a poker payout and ICM chop calculator for the end of the night. Tell it how many players and how long you want to play; everything else follows from those two numbers.
- Blind structure calculator — blind levels, antes and breaks sized so the tournament finishes when you said it would, for 2 to 60 players.
- Tournament clock & blinds timer — level, blinds, time left and what is next, in type you can read from across the room. Pause, add minutes, skip a level, record a bust-out.
- Live view for the table — a short link and QR code; every phone that opens it follows your clock exactly.
- Printable blind structure sheet — the ladder, the payouts and the key numbers on one page.
- Payout structure & ICM chop calculator — how many places to pay, how to split the prize pool, and what a fair deal is when the last few want to go home.
How to run a home poker tournament with it
- Set the players, the time you have, and the buy-in. The blind ladder, starting stack, breaks and finish time are computed from these. Fine-tune the structure opens level length, starting depth and antes if you want to override them.
- Check the structure tab. Every level with its blinds, ante, wall-clock time and expected players left. Print sheet gives you a copy for the table.
- Add names on the Players tab if you want the clock to track knockouts and keep the payouts table honest. Optional.
- Run the clock. It goes full-screen. Prop the phone where everyone can see it. Minimise keeps it running while you use the rest of the page; Exit & pause stops it.
- Share the live view. Tap Share on the clock for a short link and a QR code. Every phone that opens it follows yours exactly.
- Chop at the end. Enter the stacks on the Payouts tab and the ICM calculator shows what a fair deal is.
How long does a home poker tournament take?
Longer than you think, and the reason is arithmetic rather than luck. A tournament ends when one player holds every chip. Nobody can hold every chip until the blinds have grown large enough relative to the total that stacks are forced together. So the finish time is set by how fast the blinds climb, and almost nothing else.
That gives a usable equation. At any moment, the number of players still in is roughly the total chips in play divided by the average stack in big blinds, times the big blind. Run it backwards: if you want two players left with about ten big blinds each, the final big blind has to be around the total chip count divided by twenty. Everything — how many levels you need, how steeply they rise — falls out of that.
Practical numbers for a kitchen table: nine players, twenty-minute levels, roughly four hours. Six players is closer to two and a half. Eighteen players across two tables is five to six. If you need a hard stop, shorten the levels rather than skipping them — a structure that runs out of levels ends in an all-in lottery.
Poker blind levels: choosing the level length
Level length and blind steepness trade off directly. Twenty minutes with a moderate climb and fifteen minutes with a gentle one can produce the same finish time, but they are not the same game: longer levels mean more hands at each depth, which means more poker and less coin-flipping.
- 10–12 minutes — turbo. Fine for a filler game, punishing for anyone who plays carefully.
- 15 minutes — the short-evening standard. Works well up to about a dozen players.
- 20 minutes — the home game default and the right answer most of the time.
- 25–30 minutes — only if you genuinely have five or more hours and people who want to use them.
Expect about 20–25 hands an hour at a full home-game table. Casino estimates of 30 assume a professional dealer; your friends shuffle slowly and talk a lot.
Poker starting stacks and what “deep” means
The chip number on its own means nothing. What matters is the starting stack divided by the first big blind — the starting depth. Ten thousand chips at 50/100 is 100 big blinds, and plays exactly like a thousand chips at 5/10.
100 big blinds is the standard and it is standard for a good reason: it is deep enough for post-flop play to exist without the first two levels being irrelevant. Going to 150 or 200 sounds generous but mostly adds an hour of small-pot poker at the front. If you want a longer game, add levels at the end, not depth at the start.
Poker chip distribution: how many chips and which denominations
Three to five denominations in play is the whole answer. Fewer and you cannot make the later blinds; more and the table turns into a bank.
- Space denominations by 4–5×: 25 / 100 / 500 / 1000 is a clean four-chip ladder. Each value should be a whole multiple of the one below it.
- Give every player 4–8 of the smallest chip. Running out of the smallest denomination is the single most common physical failure in a home game.
- Keep 20–30% of the set in the box as a bank for colour-ups and rebuys.
- A standard 300-chip set genuinely struggles past about six players once you want four denominations. 500 comfortably handles nine or ten.
The rule that catches people out: every blind level has to be payable with the chips still on the table. Once the 25s are gone, a 50 small blind is unmakeable. Blind ladders and chip denominations are one problem, not two.
Late registration, rebuys and add-ons
Home games run late and someone always arrives during level two. Decide in advance and say it out loud:
- Late registration through the end of level three or four is normal. Latecomers get a full starting stack — do not scale it down, it is not worth the arithmetic and it makes them feel punished for traffic.
- Rebuys for the first hour, one per player, at the starting stack. More than that and the tournament becomes a cash game with extra steps.
- Add-ons at the first break, available to everyone regardless of stack. This is the cleanest way to top up the prize pool without distorting play.
Every rebuy adds chips, and chips added late make the tournament run longer than the structure predicts. A rough correction: for every 20% the chip pool grows, expect roughly one extra level.
When and how to colour up
Retire a denomination when it stops being needed to make the small blind — in practice, when the small blind reaches about eight times that chip's value. Announce it at the break before it happens so nobody is surprised.
Round, do not race. The casino method — dealing a card for each odd chip and awarding a bigger chip to the high cards — is designed to protect a house's chip inventory across hundreds of tables. At your table it costs ten minutes and produces a bad feeling. Round every player up to the next denomination instead. The extra chips introduced are a rounding error against the total, and you are back playing in ninety seconds.
Poker tournament payout structure: how many places to pay
Roughly the top 10–15% of the field, minimum two. Nine players: two or three. Twenty: three or four.
For a game you want to run again next month, flatter beats top-heavy. The recurring home game is a social contract, and the people who keep it alive are the ones who occasionally leave even. Winner-take-all is thrilling exactly once.
ICM chop calculator: doing the deal properly
Most home tournaments end in a deal, usually around midnight when someone has work. There are three ways to split, and they are not equally fair.
- Chip chop — split the pool in proportion to chips. Simple, and it systematically overpays the chip leader, because prize money does not scale linearly with chips.
- ICM — work out how often each stack finishes in each paid position and pay everyone their average outcome. This is the neutral, defensible answer, and it is what the chop calculator on this page does.
- Save for the win — set aside an amount for whoever actually wins, and split the rest by ICM. Keeps a reason to play the hand out.
Everyone has to agree, not most people. Pause the clock. And if the short stack is about to post the big blind, be aware that ICM is being slightly generous to them — it does not know the blinds are coming.
Running the tournament clock on the night
- Put the clock on a phone or tablet propped where everyone can see it, not in someone's hand. Plug it in.
- Announce the new blinds out loud at every level change. The screen is not enough once people are talking.
- Do the colour-up at the break, never mid-level.
- Write the payouts somewhere visible before the first hand.
- One person is the director and their rulings are final for the night. Decide who that is while everyone is still sober.
Frequently asked questions
Start the clock, then tap Share on the clock screen. It shows a short link and a QR code. Anyone who opens the link on their own phone sees the same level, blinds and countdown as you, and it follows every pause, skipped level and bust-out you make. They cannot change anything.
Yes. Your clock publishes to the site a few times a minute and every viewer reads it back, with all timing measured on the site's own clock rather than on any phone. A device that is five minutes out still shows the right seconds.
The clock's position is saved on every tick to four places in the browser and written into the address bar. Open the page again on the same device and it offers to resume where it was; on any other device, paste the resume code from the Share tab. If nothing survived, Rebuild from where we are takes the level and the minutes left and recomputes everything else.
You can, but it was built for a different number of players and a different chip count, and those are exactly the two inputs that decide when it ends. A structure that finishes a 200-player field in eight hours will finish your nine-hander in ninety minutes.
Almost always rebuys, late entries, or a break that turned into forty minutes. Added chips need added levels: for every 20% the chip pool grows, expect roughly one extra level.
Yes, from around level four. Antes are what force action once stacks shorten; without them a short-handed table can fold for an hour. A big-blind ante, where one player posts for the whole table, is faster than everyone anteing and worth adopting.
Do not just stop, because that leaves an unresolved argument. Either agree a hard end and chop by ICM at that moment using the calculator on the Payouts tab, or announce a shortened final few levels so the tournament actually finishes.
The overall length is solid because it follows from chip conservation: the game ends when the blinds are large enough that one player can hold every chip. The bust-out curve inside it is a fitted approximation and small fields are lumpy, so treat the middle of the table as a shape rather than a schedule.
No account, no sign-up, no cost. Everything runs in your browser; the only thing that touches a server is the live view, and that carries nothing but the clock's position.
Yes. Print sheet produces a one-page structure sheet with the blind ladder, the payouts and the key numbers, with every button and control left off.
